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⏵ Course guide · Utah ultra

Zion Ultras (Zion 100) Course Guide

The Zion 100 is the high-desert classic out by Zion National Park, the one people call ‘running on Mars,’ and it is more honest than it looks on paper. The vert is not brutal by mountain standards, but the four mesa walls, the slickrock, the sun, and a long cold night make it a real test, and the 100 mile is a Western States and UTMB qualifier on top of it. I will walk you through the course first, then give you a pacing, fueling, crew, and pacer plan that fits the desert and the dark. There are free calculators along the way to dial in your own numbers.

⏵ At a glance

Zion 100 quick facts

Date
Mid-April (April 10 to 11 in 2026); the 100M and 100K go off first, shorter races the next day
Location
High desert near Zion National Park, around Virgin and Apple Valley, Washington County, Utah
Distances
100 mile, 100K, 50K, and a trail half (the shorter-race lineup shifts year to year)
Elevation gain
100M: roughly 10,500 to 11,000 ft · 100K: roughly 5,600 to 7,100 ft
Start
100M about 6:00 AM MT · 100K about 6:30 AM MT
Cutoff
100M: 36 hours overall (with intermittent cutoffs) · 100K: around 22 hours
Qualifier
The 100 mile is a Western States 100 qualifier and a UTMB Running Stones qualifier

These facts come from the official race site and UltraSignup, with the big numbers cross-checked against race-data sources. This race has changed hands and the course and distances shift year to year, so confirm the current date, elevation, cutoffs, and aid stations in the official race details before you commit.

The course: where the Zion 100 is won and lost

The 100 mile is a big loop through the Virgin River desert with four climbs up onto the mesas and long runnable stretches in between, roughly 10,500 to 11,000 feet of gain total. It is not a course you climb your way out of trouble on. It is a course you stay out of trouble on by fueling, managing sun and night, and not torching the flat, fast desert in the middle. The 100K and 50K share the same mesa-and-slickrock DNA on a shorter loop.

The mesa walls: short, steep, and the only real climbing

Almost all the vert here lives in four big climbs up onto the mesas, each roughly 1,000 to 1,500 feet, including the early Flying Monkey climb and the Gooseberry Mesa ascent. They are short and steep enough that you hike them, and that is fine. Hike them with purpose, eat on the way up, and do not race the person next to you. The mistake is treating these like the whole story and grinding them hard. They are punctuation, not the sentence.

Up top the mesas are slickrock and tight, twisty singletrack with huge red-rock views out over the desert and the Red Bull Rampage cliffs. The footing is technical and the rock can be slick when it is dusty or damp, so quick feet and attention matter as much as fitness. These mesa loops are where you can quietly lose time if you check out, so stay sharp on the rock.

The desert in between: fast, flat, and a trap

Between the mesas you get sandy washes, ATV roads, and rolling desert that runs fast, and this is the real trap of the Zion 100. It feels easy. You are not climbing, the miles tick by, and it is tempting to bank time on the flats. Do that and you arrive at the next mesa wall, or worse the night, with nothing left. Run the runnable desert at an effort you could hold for hours, keep eating, and let the easy terrain be easy instead of fast.

The sand and the exposure are their own tax. Loose, soft footing burns more than it looks like it should, and there is almost no shade out here, so the sun is on you for hours. Treat the flat desert as the place you protect your legs and your stomach, not the place you make a move.

The night: the late loops are where it is decided

On the 100 mile the back end drops into a set of desert loops in the dark, and that is where the race actually gets decided. The temperature falls hard once the sun is gone, your pace sags, the slickrock gets confusing under a headlamp, and the easy desert you flew across in daylight turns into a long mental grind. Get your light and your warm layer before dark, not after you are already cold and fumbling.

This is the stretch the 36-hour cutoff is built around. Keep moving, keep eating even when you do not want to, and break the night into aid-station-to-aid-station chunks instead of staring at how far is left. People who keep their feet moving through the 2 a.m. low finish this race. People who sit down and get cold often do not.

Aid, drop bags, and the long gaps

The 100 mile has more than a dozen aid stations around the loop, a mix of fully stocked and water-only, but the spacing varies and some desert and mesa stretches run long and exposed between them. Do not assume the next aid is close. Carry enough fluid and calories to cover the gaps, especially across the hot midday and the open mesas, and refill to the brim every time even when you think you are fine.

Set drop bags at the bigger accessible stations with your night kit, your backup nutrition, fresh socks, and anything you know your race-brain will forget. If you are running unsupported, those drop bags are your crew, so stock them like it.

Pacing strategy for a mesa-climbing desert hundred

With the vert packed into four mesa walls and the rest fast, exposed desert, the Zion 100 is about managing effort and heat and night, not hitting a pace chart. Run the climbs by feel, hold the flats back on purpose, and pace into the cutoffs with real margin.

Pace by effort and grade, not by your flat splits

Your road pace means nothing on the mesa climbs and not much on soft desert sand either. What matters is grade-adjusted effort: hike the mesa walls at a steady output, then settle the runnable desert into an easy effort you could hold all day. The classic Zion blowup is hammering the flat middle because it feels free and arriving at the night with empty legs. Use a grade-adjusted pace to turn your real fitness into honest targets for both the climbs and the flats, and you will not cook the first half.

Build a vert-aware, cutoff-aware finish prediction

Do not guess your Zion finish off a road time or a flat 100 PR. The 10,500-plus feet of mesa climbing, the sand, the heat, and the night all add real time, and the 36-hour cutoff with intermittent checkpoints means you need to know your margin, not just your goal. Build a vert-aware finish prediction for this course, then work it backward into the aid-station cutoffs so you know exactly how much buffer you should have at each one instead of finding out the hard way.

⏵ Free tools to pace this course

  • Grade-adjusted pace calculator to turn your flat fitness into honest targets for the mesa walls and the fast desert in between.
  • Race-time calculator for a vert-aware finish prediction on this course’s climbing, so you can plan against the 36-hour cutoff and the checkpoints.
  • Race-equivalent calculator to turn a recent race result into a Zion 100 goal you can actually hold across the night.

Fueling strategy for desert heat, dryness, and a long night

The 100 mile is a day-and-a-night effort in dry, exposed high desert, with the 100K and 50K running many hours of their own. That makes carbohydrate, sodium, and fluid every bit as decisive as your fitness, and the desert punishes a sloppy plan fast.

Carbs: steady all day, and keep eating in the dark

Aim for around 60 to 90 grams of carbohydrate per hour, leaning to the higher end early when your gut still works, and only that high if you have trained it. The heat and the long hours kill your appetite, so favor steady, easy-to-stomach calories over big late doses you will not want. The hard part is the night: when you stop feeling hungry around 2 a.m. is exactly when you have to keep feeding the machine. Set a timer, eat on it, and practice your race-day carb rate on long runs so it feels normal, not like an experiment.

Sodium and fluid: built for dry desert and long gaps

Dry desert air hides how much you are sweating because it evaporates before you notice, so do not let a lack of obvious sweat fool you into underdrinking or underdosing salt. Lean toward the high end on sodium, often around 500 to 700 milligrams per liter of fluid, and more if you are a heavy or salty sweater. Carry enough to cover the long, exposed gaps between aid instead of rationing to the next station and showing up empty. Weigh yourself before and after a hot, dry long run to find your real sweat rate, then build the plan around your own number.

⏵ Build your fueling plan

Get a carb, sodium, fluid, and caffeine plan per hour built for your weight, your goal time, and the Zion desert heat and night with the free ultra fueling calculator. Browse the rest of the free running tools at the tools hub.

Crew, pacers, and surviving the back half

For the 100 mile, what you do at the aid stations and through the night decides as much as your fitness does. A little planning here saves you from the slow, cold death-march finish.

Crew: fast, warm, and keeping you honest

A crew at the accessible aid stations is a big lever on the 100. Their job is to get you in and out fast, swap your bottles and your nutrition, and hand you a warm layer and a charged light before the sun goes down, not after you are already shivering. Just as important, they keep your fueling honest when your brain quits late: if you have not been eating, they make you. Give them a sheet with your in-and-out time targets and your night-kit plan so they are running the same race you are.

Pacers and drop bags: company for the dark miles

Pacers are typically allowed on the back portion of the 100 mile, so confirm the exact mileage and rules in the current race guide and put your strongest, calmest friend on the night loops. A good pacer keeps you moving through the 2 a.m. lows, reads the slickrock when you stop trusting your own feet, and talks you out of the chair. If you are running unsupported, your drop bags are your crew: stock the bigger stations with night layers, a backup light, fresh socks, and the foods you know you will still tolerate when nothing sounds good.

⏵ Train for it with Summit Line

Get a race-day plan built around YOUR fitness, this exact Zion 100 course profile, and your projected splits. Summit Line reads your real training, builds a plan for the mesa climbs and the night, and rehearses your fueling so race day is something you execute, not guess at.

Zion 100 FAQ

How hard is the Zion 100 (Zion Ultras)?

It is hard, and the hard part sneaks up on you. The terrain is not relentlessly steep like an alpine race, but the 100 mile stacks roughly 10,500 to 11,000 feet of climbing into four big mesa walls, and the rest is exposed high desert with slickrock, sand, and ATV roads that beat you up in their own way. Add the strong Southern Utah sun by day, a cold desert night, and a 36-hour cutoff, and you get a race that rewards patience and heat and night prep far more than raw speed. The 100K and 50K are shorter but carry the same exposed, mesa-climbing character.

How much climbing is in the Zion 100 mile?

The 100 mile has somewhere around 10,500 to 11,000 feet of total elevation gain depending on the year and the exact course (race-data sources put it near 10,500 on the low end and over 11,000 on the high end). It comes in four main mesa climbs of roughly 1,000 to 1,500 feet each, including the early Flying Monkey climb and the Gooseberry Mesa ascent, with rolling desert and washes in between. The 100K carries less, on the order of 5,600 to 7,100 feet. Always confirm the current numbers against the official course maps, because the route gets tweaked.

What are the cutoff times for the Zion 100?

The 100 mile has a 36-hour overall cutoff from the early-morning start, with intermittent cutoffs at aid stations along the way, so you cannot bank all your buffer for the end. The 100K runs to around a 22-hour limit. The shorter races have their own tighter cutoffs. Pull the exact intermediate cutoff sheet from the current race guide before you start, and pace your night and your low patches so you stay ahead of them.

Is the Zion 100 a Western States or UTMB qualifier?

Yes. The 100 mile is a qualifying race for the Western States 100 lottery and it earns UTMB Running Stones for the UTMB World Series lottery. That qualifier status is one reason the 100 miler fills the calendar slot it does in April. Qualifier lists and Stone counts change season to season, so verify the current status on the official race page and on the Western States and UTMB sites before you count on it.

What is the terrain and weather like at the Zion 100?

This is high-desert mesa country: technical singletrack on slickrock, sandy washes, ATV and dirt roads, and four steep climbs up onto the mesas (Flying Monkey, Gooseberry, and more) that open into huge red-rock views, including the cliffs made famous by Red Bull Rampage. Mid-April out here usually means daytime temps somewhere in the 50s to low 70s Fahrenheit, strong high-desert sun, a genuinely cold night, and mostly dry air, though wind and bigger temperature swings happen. You manage sun and dryness by day and real cold after dark, sometimes within the same race.

Do I need a crew and pacer for the Zion 100?

You do not strictly need them, but for the 100 mile they help a lot. A crew at the accessible aid stations can swap your bottles, hand you night layers and a light before dark, and keep your fueling honest when your brain checks out late. Pacers are typically allowed on the back half of the 100 (confirm the exact mileage and rules in the current race guide), and a good one keeps you moving through the 2 a.m. lows and the slickrock when you stop trusting your own feet. If you run it unsupported, lean on well-stocked drop bags at the bigger aid stations instead.

This guide is independent and for planning only. The course details, dates, elevation, cutoffs, and aid stations come from public sources and can change year to year, so confirm the current specifics with the official race before you register or run. The fueling and pacing advice is general and not medical advice.