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⏵ Course guide · California ultra

Badwater 135 Course Guide

The Badwater 135 is the one people call the world’s toughest foot race, 135 miles of pavement from the bottom of Death Valley up to Mount Whitney Portal, run in the middle of July when the desert is at its absolute worst. You get a night start, three big mountain climbs, heat that can sit well over 110 degrees, a second day with barely any sleep, and a crew that is basically your whole support system. I will walk you through the course, then give you pacing and fueling strategy built for the heat and the distance, with free tools to dial in your own numbers.

⏵ At a glance

Badwater 135 quick facts

Date
Mon to Wed, July 27 to 29, 2026
Location
Badwater Basin, Death Valley to Mount Whitney Portal, near Lone Pine, CA
Distance
135 miles (217 km), point to point, on paved road
Elevation
About 14,600 ft of cumulative gain, about 6,100 ft of descent
Low / high point
Starts about 280 ft below sea level, finishes at about 8,300 ft
Start
Three night waves on July 27: 8:00 PM, 9:00 PM, 10:00 PM
Cutoff
45 hours overall, with intermediate cutoffs (mile 50.5, 72, 90, 122)
Entry
Invitation only, by application; runners are fully crewed (no aid stations)

These facts come from the official Badwater race site. Confirm the current date, wave times, cutoffs, crew rules, and entry requirements in the official race materials before you commit. Race logistics change year to year.

The course: where Badwater is won and lost

Badwater is a point-to-point road race, 135 miles of paved highway shoulder from Badwater Basin at about 280 feet below sea level, the lowest point in North America, up to the Mount Whitney Portal trailhead near 8,300 feet. About 14,600 feet of total climbing and 6,100 feet of descent, stacked into three mountain ascents. The checkpoints run Furnace Creek (about mile 17.5), Stovepipe Wells (about 42), Towne Pass (about 59), Panamint Springs (about 73), Darwin (about 90), Keeler (about 108), Lone Pine (about 123), and the base of the Portal Road (about 131). There are no aid stations: your crew is everything.

The night start and the valley floor

You start at night in one of three waves, 8:00, 9:00, or 10:00 PM, and there is a reason for that. Starting in the dark gets you across the lowest, hottest part of the valley before the worst of the next day’s sun. The first stretch out of Badwater Basin toward Furnace Creek and on to Stovepipe Wells is flat to gently rolling, fast pavement, and it is tempting to run it hard because your legs are fresh and the air is merely hot instead of deadly. Do not. Even at night the valley floor is warm, and every bit of effort you bank here you pay back with interest once the sun comes up.

This opening is about discipline and cooling, not speed. Settle into an easy rhythm, get your fueling and fluids going from the very first miles, and let the crew start the cooling routine early. The runners who blow up at Badwater usually do it because they treated the cool, runnable start like a road marathon.

Towne Pass: the first big climb into the day

From Stovepipe Wells the road tips up into the first real climb, the long pull to Towne Pass: roughly 17 miles and about 5,000 feet of gain. This is a grind, and you hit it as the morning heat is building, so power hiking the steep parts efficiently beats trying to run it. Keep your effort even and keep eating and drinking, because the climb is long and the heat is relentless and there is a lot of race left.

Over the top you get a long descent toward Panamint Springs, and that downhill is sneaky. It feels like free speed, but pounding pavement on tired legs in the heat chews up your quads, and Badwater is far too long to spend them here. Run the descent controlled and light. Panamint Springs around mile 73 is the first place you can sit and eat a real meal, but do not get comfortable, the second half is the hard half.

Father Crowley, the long middle, and the second night

Out of Panamint Springs the road climbs again up the Father Crowley grade, a steep, narrow stretch, and then the course settles into a long, high, lonely middle through Darwin, Keeler, and the Owens Valley toward Lone Pine. This is where the race is mentally won or lost. The scenery stops changing much, the heat is still on you during the day, and then a second night arrives and you are running on little or no sleep. Hallucinations and low moods are common out here. Keep the crew checkpoints close, keep fueling, and break the distance into small pieces between the vehicle stops.

Lone Pine, around mile 123, is the last town with real services and the last spot to restock before the finish. Get yourself in and out of there in decent shape, because the hardest climb of the whole race is still waiting right after it.

Whitney Portal Road: the finishing climb

The race ends the way it has tortured people for decades: with the climb up Whitney Portal Road, about 13 miles and roughly 4,600 feet of gain to the finish at the Mount Whitney trailhead near 8,300 feet. You hit it after 120-plus miles, two days, very little sleep, and a lot of heat, so it is a hike-it-out, head-down grind. The air does cool as you climb, which is a small mercy, but the grade is unrelenting and your legs are shot.

This last climb is exactly why pacing the whole day matters. If you ran the cool start too hard, hammered the descents, and let the heat cook you, the Portal Road is where it all comes due. If you stayed patient and kept your crew cooling and feeding you, you get to grind up it and finish. Either way, it is a real climb at the end of a very long race, so respect it from the start line.

Pacing strategy for heat, distance, and three climbs

Badwater is paced by heat and effort, not by a flat-road pace chart. With 135 miles, three mountain climbs, a night start, and a second day on no sleep, the goal is to keep your core temperature down and your legs alive, not to bank time early.

Pace the heat first, the miles second

On the valley floor and through the hot middle of the day, slowing down on purpose to keep your core temperature in check is genuinely faster over 135 miles than pushing and cooking yourself. Run by effort and by how hot you feel, not by the clock. The cool night start tempts everyone into running too fast, and that early speed is exactly what blows up in the next day’s heat. Bank patience, not time.

Hike the climbs, protect the legs on the descents

Your flat-road pace means nothing on Towne Pass, Father Crowley, or the Portal Road climb. Power hike the steep grades at a steady, sustainable effort and save the running for the flats and gentle stuff. Use a grade-adjusted pace to turn your real fitness into honest climbing targets so you are not redlining a five-thousand-foot climb in the heat. And run the long descents controlled and light, because trashed quads on day one turn the back half into a death march.

Build a finish window and work back into the cutoffs

Do not guess your Badwater finish off a flat road time. The heat, the 14,600 feet of climbing, the night, and the lack of sleep all add huge amounts of time, so build a realistic finish window and work it back into the 45 hour limit and the intermediate cutoffs. Knowing roughly what time you need to be through Panamint Springs, Darwin, and Lone Pine, and building in margin against the heat, is how you keep the cutoffs from ending your day.

⏵ Free tools to pace this course

  • Grade-adjusted pace calculator to turn your flat fitness into honest effort targets for the three big climbs and the long descents.
  • Race-time calculator for a vert-aware finish window on this course’s climbing, so you can plan against the 45 hour clock and the intermediate cutoffs.
  • Race-equivalent calculator to reality-check a Badwater goal against a recent ultra result before you commit to it.

Fueling strategy for extreme heat and a two-day effort

At Badwater the heat makes fueling and hydration matter as much as fitness. You are out there for a day and a half or more in punishing temperatures, so carbohydrate, sodium, and fluid are the things that keep you upright, and your crew runs the whole system.

Carbs: steady, and trained for the heat

For an effort this long, aim for somewhere around 60 to 90 grams of carbohydrate per hour, and only push the high end if your gut is trained for it. Extreme heat kills your appetite and slows your stomach down, so keep intake steady and easy to swallow instead of forcing big late doses on a sloshing stomach. Mix in real food, cold drinks, and things that go down when nothing sounds good, and practice your exact race-day carb rate on hot long runs so it feels normal, not like an experiment on day two.

Sodium and fluid: built for the desert

You will sweat enormous amounts in Death Valley, so sodium needs run high, often around 500 to 1,000 milligrams per liter of fluid depending on how salty a sweater you are, and your fluid intake has to keep pace with the heat without overdoing plain water. Cramping, a sloshy gut, nausea, and that hollow wrung-out feeling are usually sodium and fluid problems, not fitness ones. Weigh yourself before and after hot long runs to find your real sweat rate, then build the plan around your own number and have the crew enforce it at every stop.

⏵ Build your fueling plan

Get a carb, sodium, fluid, and caffeine plan per hour built for your weight, your goal time, and the Death Valley heat with the free ultra fueling calculator. Browse the rest of the free running tools at the tools hub.

⏵ Train for it with Summit Line

Get a race-day plan built around YOUR fitness, this exact Badwater course profile, and your projected splits. Summit Line reads your real training, builds a plan for the climbs and the heat, and rehearses your fueling so race day is something you execute with your crew, not guess at.

Badwater 135 FAQ

How hard is the Badwater 135?

It is billed as the world’s toughest foot race, and that is not just marketing. You cover 135 miles of pavement from Badwater Basin at about 280 feet below sea level up to Mount Whitney Portal near 8,300 feet, with roughly 14,600 feet of total climbing over three big mountain ascents. The whole thing runs in mid-July Death Valley heat that can sit well over 110 degrees, and the road radiates more on top of that. Add a night start, a second day with little or no sleep, and a 45 hour clock with intermediate cutoffs, and you have a race where the heat and the logistics break people long before the distance does. It is also invitation only, so just getting a spot is part of the difficulty.

How much climbing is in the Badwater 135?

About 14,600 feet of cumulative elevation gain and around 6,100 feet of descent across the 135 miles, per the official race. It comes in three main climbs over three mountain ranges. First the long pull up to Towne Pass, roughly 17 miles and about 5,000 feet of gain out of the valley. Then the Father Crowley climb on a steep, narrow stretch of road. Then the final ascent up Whitney Portal Road, about 13 miles and roughly 4,600 feet to the finish. So you finish a lot higher than you start, and the last climb comes when you are completely cooked.

How hot does the Badwater 135 get, and how do I handle it?

Brutally hot. The race runs in mid-July through Death Valley, where afternoon air temperatures regularly run past 110 degrees and have approached 130, and the paved road throws even more heat back at you. Heat is the single biggest thing that ends races here, so heat acclimation in the weeks before is the highest-return prep you can do, with sauna or hot training sessions to teach your body to sweat and cool. On race day it is constant cooling: ice in a bandana and sleeves, ice water over the head and arms, light long sleeves to keep the sun off your skin, and a crew that resupplies ice at every stop. Treat the hottest hours as survival and keep moving.

What are the Badwater 135 cutoffs?

The overall limit is 45 hours from each runner’s individual start time. There are also enforced intermediate cutoffs along the way, and missing one ends your race. The official 2026 cutoffs are roughly mile 50.5 by Tuesday 10:00 AM, mile 72 at Panamint Springs by Tuesday 7:00 PM, mile 90 near Darwin by Wednesday 3:30 AM, and mile 122 at Lone Pine within 40 hours of your start. Because the cutoffs land at specific clock times, your wave and how you manage the first night both matter. Always confirm the current cutoff chart with the official race before you plan.

Do you need a crew and a pacer for the Badwater 135?

Yes. There are no aid stations on the course, so a support crew is mandatory and it is the backbone of your race. You get one support vehicle and two to four crew members, and at least two of them must be licensed drivers who speak English. The crew leapfrogs ahead in short intervals to hand you ice, fluid, food, and cooling, and a pacer can run with you (typically positioned behind you on the road) for stretches once permitted. A calm, well-organized, well-rested crew that rotates sleep and keeps you cool and fed is often the difference between finishing and not. Read the current crew rules carefully, because they are specific and strictly enforced.

How do you get into the Badwater 135?

It is and always has been an invitational race. You apply, and a selection committee chooses the field, so there is no lottery or simple sign-up. Most accepted runners have a strong ultra resume, usually multiple 100 mile finishes and ideally some experience racing in extreme heat. A common path is to run other AdventureCORPS events or build a clear record of hard, hot ultras to strengthen your application. The application window, the qualifying expectations, and the selection criteria are set by the race and change year to year, so check the official Badwater site for the current requirements.

This guide is independent and for planning only. The course details, dates, wave times, cutoffs, crew rules, and entry requirements come from public sources and can change year to year, so confirm the current specifics with the official Badwater race before you apply or run. The fueling and pacing advice is general and not medical advice, and racing in extreme heat carries real risk.